

Here are main problems with this game: - The mechanics of this game has been massively simplified, and is a real offense to the IQ of every Anno series fan. I was expecting a game similar to Anno 1404 or rather 2070 with expanded features. The game is boring, there are no enemies on the map, no threat, no Unfortunatelly, Anno 2205 is a big disappointment.


Unfortunatelly, Anno 2205 is a big disappointment. It's as if Call of Duty decided its next installment would be better with RPG stats and isometric 3D. The same person who knew the success formula to Anno has managed to completely override it into this strange product that no longer relates to its predecessors.
ANNO 1701 CUSTOM MAPS PC
I'm running Anno 2205 on SSD with an i7 skylake and a 980Ti in my rig, but I still wait 20-25s for a map to load, and many times it ends up with a story cinematic over it and the game simply will not run smoothly and I end up with a jittery cinematic as if I'm trying to run this on a 20-year-old PC To note, the lead-developer of this Anno installment is the same one working on the previous 3 titles. The loading times are pretty bad too for the new multi-map mechanic. In general bugs, there isn't too many and that area seems okay, other than the time I got my ship to sail through islands because obviously the pathfinding simply did not care. The AI that pops up as dialogue (Not like it pops up anywhere else now) is extremely spammy and even if you try to cancel its pop-ups, it barely gives you a minute before the spam continues. Without extensive pre-planning you are simply screwed over every time because the game fully expects you to max-optimize all of your buildings before they are really usable. Aside from its severe issues actually being an Anno game, it brings its own serious host of issues: The in-game economy is extremely volatile.
ANNO 1701 CUSTOM MAPS MODS
For anyone who wanted more of the same, you're better off scouring for mods for the previous games (Anno 2070 has one or two big mods out there if you can find them). I don't even know how a developer could see this as the next logical step in the series, even if it was serving as a reboot (which it isn't, judging by release times and the fact that it's simply continuing the naming conventions of the previous games). We've lost our random-maps, story-mode is mandatory, no sandbox, the AI is now completely non-existent as an actual opponent (100% story and menu based), the few features that have been kept from the previous games haven't even been explained by the extremely lacking tutorial / story. We've lost our random-maps, story-mode is mandatory, no sandbox, the AI is now completely non-existent as an actual opponent (100% story and menu based), the few features that have been kept from the previous games By any other name this would be a nice city-sim game, but as an Anno game this has simply just went on a 10-mile hike out of its comfort zone in the worst possible direction. By any other name this would be a nice city-sim game, but as an Anno game this has simply just went on a 10-mile hike out of its comfort zone in the worst possible direction.
